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Papers

Showing 76100 of 131 papers

TitleStatusHype
Solving QSAT problems with neural MCTS0
Spatial State-Action Features for General Games0
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?0
Stimulating student engagement with an AI board game tournament0
Strategic Features for General Games0
Systematic N-tuple Networks for Position Evaluation: Exceeding 90% in the Othello League0
Teacher-student curriculum learning for reinforcement learning0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
The Go Transformer: Natural Language Modeling for Game Play0
The Many AI Challenges of Hearthstone0
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN0
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants0
Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation0
Warm-Start AlphaZero Self-Play Search Enhancements0
Why Artificial Intelligence Needs a Task Theory --- And What It Might Look Like0
Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning0
General Board Game Concepts0
GAVEL: Generating Games Via Evolution and Language ModelsCode0
Beating the World's Best at Super Smash Bros. with Deep Reinforcement LearningCode0
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural NetworksCode0
Assessing the Potential of Classical Q-learning in General Game PlayingCode0
Solving Royal Game of Ur Using Reinforcement LearningCode0
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game PlayingCode0
Impartial Games: A Challenge for Reinforcement LearningCode0
ArchiGuesser -- AI Art Architecture Educational GameCode0
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