| Monte Carlo Q-learning for General Game Playing | Feb 16, 2018 | Board GamesQ-Learning | CodeCode Available | 0 | 5 |
| Injecting Combinatorial Optimization into MCTS: Application to the Board Game boop | Jun 13, 2024 | Board GamesCombinatorial Optimization | CodeCode Available | 0 | 5 |
| Machine Learning-powered Pricing of the Multidimensional Passport Option | Jul 27, 2023 | Board GamesDeep Reinforcement Learning | CodeCode Available | 0 | 5 |
| Impartial Games: A Challenge for Reinforcement Learning | May 25, 2022 | Board GamesPosition | CodeCode Available | 0 | 5 |
| AlphaZero-based Proof Cost Network to Aid Game Solving | Sep 29, 2021 | Board Games | CodeCode Available | 0 | 5 |
| Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing | Oct 25, 2023 | Board Games | CodeCode Available | 0 | 5 |
| Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in Hex | Nov 26, 2022 | Board Games | CodeCode Available | 0 | 5 |
| From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex? | Nov 22, 2023 | Board GamesInductive Bias | CodeCode Available | 0 | 5 |
| Estimates for the Branching Factors of Atari Games | Jul 6, 2021 | Atari GamesBoard Games | CodeCode Available | 0 | 5 |
| Assessing the Potential of Classical Q-learning in General Game Playing | Oct 14, 2018 | Board GamesDeep Reinforcement Learning | CodeCode Available | 0 | 5 |