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Papers

Showing 3140 of 131 papers

TitleStatusHype
Anytime Sequential Halving in Monte-Carlo Tree Search0
Interpreting the Learned Model in MuZero Planning0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go0
AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board SizesCode0
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in GamesCode0
People use fast, goal-directed simulation to reason about novel games0
GAVEL: Generating Games Via Evolution and Language ModelsCode0
Games of Knightian Uncertainty as AGI testbeds0
Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary ModelCode0
Injecting Combinatorial Optimization into MCTS: Application to the Board Game boopCode0
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