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Papers

Showing 101131 of 131 papers

TitleStatusHype
ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze0
Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation0
A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS0
Between Progress and Potential Impact of AI: the Neglected Dimensions0
Demand response for residential building heating: Effective Monte Carlo Tree Search control based on physics-informed neural networks0
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning0
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs0
Dialogue Policies for Learning Board Games through Multimodal Communication0
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework0
Reinforcement Learning and Life Cycle Assessment for a Circular Economy -- Towards Progressive Computer Science0
Runtime Analysis of Competitive co-Evolutionary Algorithms for Maximin Optimisation of a Bilinear Function0
Evolutionary Reinforcement Learning: A Survey0
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
AlphaZero Gomoku0
Simplified Boardgames0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
Extreme Value Monte Carlo Tree Search0
Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning0
Final Adaptation Reinforcement Learning for N-Player Games0
Solving QSAT problems with neural MCTS0
Warm-Start AlphaZero Self-Play Search Enhancements0
Games of Knightian Uncertainty as AGI testbeds0
Spatial State-Action Features for General Games0
Gapoera: Application Programming Interface for AI Environment of Indonesian Board Game0
Why Artificial Intelligence Needs a Task Theory --- And What It Might Look Like0
General Board Game Concepts0
General Board Game Playing for Education and Research in Generic AI Game Learning0
Generalised agent for solving higher board states of tic tac toe using Reinforcement Learning0
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning0
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?0
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