SOTAVerified

Board Games

Papers

Showing 101131 of 131 papers

TitleStatusHype
Game Solving with Online Fine-TuningCode0
Injecting Combinatorial Optimization into MCTS: Application to the Board Game boopCode0
The Text-Based Adventure AI CompetitionCode0
A Novel Approach to Solving Goal-Achieving Problems for Board GamesCode0
Reinforcement LearningCode0
Spending Thinking Time Wisely: Accelerating MCTS with Virtual ExpansionsCode0
ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer ReanalyzeCode0
From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex?Code0
RLCard: A Toolkit for Reinforcement Learning in Card GamesCode0
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision ScenariosCode0
Machine Learning-powered Pricing of the Multidimensional Passport OptionCode0
AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power LawsCode0
AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board SizesCode0
Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary ModelCode0
Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board GamesCode0
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement LearningCode0
A0C: Alpha Zero in Continuous Action SpaceCode0
Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature AttributionCode0
Explain Your Move: Understanding Agent Actions Using Focused Feature SaliencyCode0
Monte Carlo Q-learning for General Game PlayingCode0
Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in HexCode0
Nmbr9 as a Constraint Programming ChallengeCode0
Obstacle Tower: A Generalization Challenge in Vision, Control, and PlanningCode0
AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training PartnerCode0
AlphaZero-based Proof Cost Network to Aid Game SolvingCode0
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in GamesCode0
State Representation and Polyomino Placement for the Game PatchworkCode0
Estimates for the Branching Factors of Atari GamesCode0
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against PandemicCode0
Playing Board Games with the Predict Results of Beam Search AlgorithmCode0
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic EnvironmentsCode0
Show:102550
← PrevPage 3 of 3Next →

No leaderboard results yet.