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Papers

Showing 101131 of 131 papers

TitleStatusHype
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game PlayingCode0
Impartial Games: A Challenge for Reinforcement LearningCode0
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural NetworksCode0
Game Solving with Online Fine-TuningCode0
Injecting Combinatorial Optimization into MCTS: Application to the Board Game boopCode0
Assessing the Potential of Classical Q-learning in General Game PlayingCode0
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic EnvironmentsCode0
ArchiGuesser -- AI Art Architecture Educational GameCode0
Solving Royal Game of Ur Using Reinforcement LearningCode0
A Novel Approach to Solving Goal-Achieving Problems for Board GamesCode0
From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex?Code0
Reinforcement LearningCode0
The Text-Based Adventure AI CompetitionCode0
Machine Learning-powered Pricing of the Multidimensional Passport OptionCode0
Spending Thinking Time Wisely: Accelerating MCTS with Virtual ExpansionsCode0
AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board SizesCode0
RLCard: A Toolkit for Reinforcement Learning in Card GamesCode0
Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board GamesCode0
AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power LawsCode0
Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary ModelCode0
Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature AttributionCode0
Explain Your Move: Understanding Agent Actions Using Focused Feature SaliencyCode0
Monte Carlo Q-learning for General Game PlayingCode0
Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in HexCode0
Nmbr9 as a Constraint Programming ChallengeCode0
Obstacle Tower: A Generalization Challenge in Vision, Control, and PlanningCode0
A0C: Alpha Zero in Continuous Action SpaceCode0
AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training PartnerCode0
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in GamesCode0
AlphaZero-based Proof Cost Network to Aid Game SolvingCode0
Estimates for the Branching Factors of Atari GamesCode0
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