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Papers

Showing 51100 of 131 papers

TitleStatusHype
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision ScenariosCode0
AlphaZero Gomoku0
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs0
Machine Learning-powered Pricing of the Multidimensional Passport OptionCode0
Stimulating student engagement with an AI board game tournament0
Evolutionary Reinforcement Learning: A Survey0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size0
Measuring Board Game Distance0
Generalised agent for solving higher board states of tic tac toe using Reinforcement Learning0
Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in HexCode0
Teacher-student curriculum learning for reinforcement learning0
Spending Thinking Time Wisely: Accelerating MCTS with Virtual ExpansionsCode0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go0
Solving Royal Game of Ur Using Reinforcement LearningCode0
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement LearningCode0
Runtime Analysis of Competitive co-Evolutionary Algorithms for Maximin Optimisation of a Bilinear Function0
Impartial Games: A Challenge for Reinforcement LearningCode0
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics0
A 23 MW data centre is all you need0
Spatial State-Action Features for General Games0
A Novel Approach to Solving Goal-Achieving Problems for Board GamesCode0
Final Adaptation Reinforcement Learning for N-Player Games0
AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training PartnerCode0
Gapoera: Application Programming Interface for AI Environment of Indonesian Board Game0
AlphaZero-based Proof Cost Network to Aid Game SolvingCode0
Automatic Generation of Board Game Manuals0
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning0
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN0
Estimates for the Branching Factors of Atari GamesCode0
General Board Game Concepts0
Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning0
On the Power of Refined Skat Selection0
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against PandemicCode0
Collaborative Agent Gameplay in the Pandemic Board Game0
Combining Off and On-Policy Training in Model-Based Reinforcement Learning0
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants0
Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board GamesCode0
Solving QSAT problems with neural MCTS0
Strategic Features for General Games0
Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks0
Playing Carcassonne with Monte Carlo Tree Search0
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation0
The Go Transformer: Natural Language Modeling for Game Play0
Dialogue Policies for Learning Board Games through Multimodal Communication0
Reinforcement LearningCode0
Explain Your Move: Understanding Agent Actions Using Focused Feature SaliencyCode0
Warm-Start AlphaZero Self-Play Search Enhancements0
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