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Showing 51–100 of 131 papers

TitleStatusHype
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios—0
AlphaZero Gomoku—0
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs—0
Machine Learning-powered Pricing of the Multidimensional Passport OptionCode0
Stimulating student engagement with an AI board game tournament—0
Evolutionary Reinforcement Learning: A Survey—0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size—0
Measuring Board Game Distance—0
Generalised agent for solving higher board states of tic tac toe using Reinforcement Learning—0
Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in HexCode0
Teacher-student curriculum learning for reinforcement learning—0
Spending Thinking Time Wisely: Accelerating MCTS with Virtual ExpansionsCode0
Exploring Adaptive MCTS with TD Learning in miniXCOM—0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning—0
The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go—0
Solving Royal Game of Ur Using Reinforcement LearningCode0
Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning—0
Runtime Analysis of Competitive co-Evolutionary Algorithms for Maximin Optimisation of a Bilinear Function—0
Impartial Games: A Challenge for Reinforcement LearningCode0
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics—0
A 23 MW data centre is all you need—0
Spatial State-Action Features for General Games—0
A Novel Approach to Solving Goal-Achieving Problems for Board GamesCode0
Final Adaptation Reinforcement Learning for N-Player Games—0
AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training PartnerCode0
Gapoera: Application Programming Interface for AI Environment of Indonesian Board Game—0
AlphaZero-based Proof Cost Network to Aid Game SolvingCode0
Automatic Generation of Board Game Manuals—0
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning—0
Train on Small, Play the Large: Scaling Up Board Games with AlphaZero and GNN—0
Estimates for the Branching Factors of Atari GamesCode0
General Board Game Concepts—0
Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning—0
On the Power of Refined Skat Selection—0
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against PandemicCode0
Collaborative Agent Gameplay in the Pandemic Board Game—0
Combining Off and On-Policy Training in Model-Based Reinforcement Learning—0
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants—0
Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board GamesCode0
Solving QSAT problems with neural MCTS—0
Strategic Features for General Games—0
Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning—0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks—0
Playing Carcassonne with Monte Carlo Tree Search—0
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation—0
The Go Transformer: Natural Language Modeling for Game Play—0
Dialogue Policies for Learning Board Games through Multimodal Communication—0
Reinforcement LearningCode0
Explain Your Move: Understanding Agent Actions Using Focused Feature SaliencyCode0
Warm-Start AlphaZero Self-Play Search Enhancements—0
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