SOTAVerified

Board Games

Papers

Showing 2650 of 131 papers

TitleStatusHype
Building Machines That Learn and Think Like People0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size0
Combining Off and On-Policy Training in Model-Based Reinforcement Learning0
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning0
A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS0
Games of Knightian Uncertainty as AGI testbeds0
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates0
Learning Self-Game-Play Agents for Combinatorial Optimization Problems0
Learning to Play 7 Wonders Duel Without Human Supervision0
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning0
Automatic Generation of Board Game Manuals0
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games0
AlphaZero Gomoku0
Between Progress and Potential Impact of AI: the Neglected Dimensions0
At Human Speed: Deep Reinforcement Learning with Action Delay0
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
Extreme Value Monte Carlo Tree Search0
Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning0
Final Adaptation Reinforcement Learning for N-Player Games0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks0
Is swarm intelligence able to create mazes?0
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning0
Show:102550
← PrevPage 2 of 6Next →

No leaderboard results yet.