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Showing 2650 of 131 papers

TitleStatusHype
ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer ReanalyzeCode0
Playing Board Games with the Predict Results of Beam Search AlgorithmCode0
ArchiGuesser -- AI Art Architecture Educational GameCode0
Demand response for residential building heating: Effective Monte Carlo Tree Search control based on physics-informed neural networks0
From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex?Code0
Game Solving with Online Fine-TuningCode0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game PlayingCode0
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision ScenariosCode0
AlphaZero Gomoku0
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs0
Machine Learning-powered Pricing of the Multidimensional Passport OptionCode0
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Stimulating student engagement with an AI board game tournament0
Evolutionary Reinforcement Learning: A Survey0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size0
Measuring Board Game Distance0
Generalised agent for solving higher board states of tic tac toe using Reinforcement Learning0
Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in HexCode0
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Teacher-student curriculum learning for reinforcement learning0
Spending Thinking Time Wisely: Accelerating MCTS with Virtual ExpansionsCode0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning0
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