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| Mastering Board Games by External and Internal Planning with Language Models | Dec 2, 2024 | Board GamesLanguage Modeling | —Unverified | 0 |
| Anytime Sequential Halving in Monte-Carlo Tree Search | Nov 11, 2024 | Board Games | —Unverified | 0 |
| Interpreting the Learned Model in MuZero Planning | Nov 7, 2024 | Atari GamesBoard Games | —Unverified | 0 |
| ResTNet: Defense against Adversarial Policies via Transformer in Computer Go | Oct 7, 2024 | Board GamesDecision Making | —Unverified | 0 |
| AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board Sizes | Aug 25, 2024 | Board GamesDecoder | CodeCode Available | 0 |
| Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games | Aug 12, 2024 | Atari GamesBoard Games | CodeCode Available | 0 |
| People use fast, goal-directed simulation to reason about novel games | Jul 19, 2024 | Board Games | —Unverified | 0 |
| GAVEL: Generating Games Via Evolution and Language Models | Jul 12, 2024 | Board Games | CodeCode Available | 0 |
| RobocupGym: A challenging continuous control benchmark in Robocup | Jul 3, 2024 | Board Gamescontinuous-control | CodeCode Available | 1 |