| Improved Reinforcement Learning with Curriculum | Mar 29, 2019 | Board Gamesreinforcement-learning | —Unverified | 0 |
| Learning Self-Game-Play Agents for Combinatorial Optimization Problems | Mar 8, 2019 | Atari GamesBoard Games | —Unverified | 0 |
| Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning | Feb 4, 2019 | Atari GamesBoard Games | CodeCode Available | 0 |
| At Human Speed: Deep Reinforcement Learning with Action Delay | Oct 16, 2018 | Board GamesDeep Reinforcement Learning | —Unverified | 0 |
| Assessing the Potential of Classical Q-learning in General Game Playing | Oct 14, 2018 | Board GamesDeep Reinforcement Learning | CodeCode Available | 0 |
| Transferring Deep Reinforcement Learning with Adversarial Objective and Augmentation | Sep 4, 2018 | Atari GamesBoard Games | —Unverified | 0 |
| The Text-Based Adventure AI Competition | Aug 3, 2018 | Board GamesNatural Language Understanding | CodeCode Available | 0 |
| Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning | Jun 13, 2018 | Board GamesClustering | —Unverified | 0 |
| Between Progress and Potential Impact of AI: the Neglected Dimensions | Jun 2, 2018 | Atari GamesBoard Games | —Unverified | 0 |
| A0C: Alpha Zero in Continuous Action Space | May 24, 2018 | Board Gamesreinforcement-learning | CodeCode Available | 0 |