| RLCard: A Toolkit for Reinforcement Learning in Card Games | Oct 10, 2019 | Board GamesCard Games | CodeCode Available | 0 |
| A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS | Sep 25, 2019 | Board Games | —Unverified | 0 |
| Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data | Aug 19, 2019 | Board GamesCPU | CodeCode Available | 1 |
| The Many AI Challenges of Hearthstone | Jul 15, 2019 | Board GamesCard Games | —Unverified | 0 |
| General Board Game Playing for Education and Research in Generic AI Game Learning | Jul 11, 2019 | Board Games | —Unverified | 0 |
| Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates | May 14, 2019 | Board Games | —Unverified | 0 |
| Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning | Apr 8, 2019 | Board GamesDeep Reinforcement Learning | —Unverified | 0 |
| Improved Reinforcement Learning with Curriculum | Mar 29, 2019 | Board Gamesreinforcement-learning | —Unverified | 0 |
| Biasing MCTS with Features for General Games | Mar 21, 2019 | Board Games | CodeCode Available | 1 |
| Learning Self-Game-Play Agents for Combinatorial Optimization Problems | Mar 8, 2019 | Atari GamesBoard Games | —Unverified | 0 |