SOTAVerified

Board Games

Papers

Showing 101110 of 131 papers

TitleStatusHype
RLCard: A Toolkit for Reinforcement Learning in Card GamesCode0
A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS0
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
The Many AI Challenges of Hearthstone0
General Board Game Playing for Education and Research in Generic AI Game Learning0
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates0
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning0
Improved Reinforcement Learning with Curriculum0
Biasing MCTS with Features for General GamesCode1
Learning Self-Game-Play Agents for Combinatorial Optimization Problems0
Show:102550
← PrevPage 11 of 14Next →

No leaderboard results yet.