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Showing 150 of 131 papers

TitleStatusHype
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
Vision Language Models are BiasedCode2
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
Regular BoardgamesCode1
Split Moves for Monte-Carlo Tree SearchCode1
Playing Codenames with Language Graphs and Word EmbeddingsCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Monte-Carlo Graph Search for AlphaZeroCode1
Planning in Stochastic Environments with a Learned ModelCode1
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
Design and Implementation of TAG: A Tabletop Games FrameworkCode1
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Scaling Scaling Laws with Board GamesCode1
Deep Learning for General Game Playing with Ludii and PolygamesCode1
Biasing MCTS with Features for General GamesCode1
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
RobocupGym: A challenging continuous control benchmark in RobocupCode1
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
Reinforcement LearningCode0
A0C: Alpha Zero in Continuous Action SpaceCode0
RLCard: A Toolkit for Reinforcement Learning in Card GamesCode0
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic EnvironmentsCode0
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural NetworksCode0
AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power LawsCode0
A Novel Approach to Solving Goal-Achieving Problems for Board GamesCode0
From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex?Code0
AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board SizesCode0
Beating the World's Best at Super Smash Bros. with Deep Reinforcement LearningCode0
Playing Board Games with the Predict Results of Beam Search AlgorithmCode0
Obstacle Tower: A Generalization Challenge in Vision, Control, and PlanningCode0
Monte Carlo Q-learning for General Game PlayingCode0
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in GamesCode0
Explain Your Move: Understanding Agent Actions Using Focused Feature SaliencyCode0
AlphaZero-based Proof Cost Network to Aid Game SolvingCode0
Machine Learning-powered Pricing of the Multidimensional Passport OptionCode0
Mastering Terra Mystica: Applying Self-Play to Multi-agent Cooperative Board GamesCode0
Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in HexCode0
Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature AttributionCode0
Impartial Games: A Challenge for Reinforcement LearningCode0
Estimates for the Branching Factors of Atari GamesCode0
Assessing the Potential of Classical Q-learning in General Game PlayingCode0
Nmbr9 as a Constraint Programming ChallengeCode0
Game Solving with Online Fine-TuningCode0
ArchiGuesser -- AI Art Architecture Educational GameCode0
GAVEL: Generating Games Via Evolution and Language ModelsCode0
AlphaDDA: Strategies for Adjusting the Playing Strength of a Fully Trained AlphaZero System to a Suitable Human Training PartnerCode0
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