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Papers

Showing 150 of 131 papers

TitleStatusHype
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
Vision Language Models are BiasedCode2
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
Monte-Carlo Graph Search for AlphaZeroCode1
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
RobocupGym: A challenging continuous control benchmark in RobocupCode1
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Deep Learning for General Game Playing with Ludii and PolygamesCode1
Planning in Stochastic Environments with a Learned ModelCode1
Design and Implementation of TAG: A Tabletop Games FrameworkCode1
Scaling Scaling Laws with Board GamesCode1
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Regular BoardgamesCode1
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
Biasing MCTS with Features for General GamesCode1
Split Moves for Monte-Carlo Tree SearchCode1
Playing Codenames with Language Graphs and Word EmbeddingsCode1
Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning0
Collaborative Agent Gameplay in the Pandemic Board Game0
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation0
Building Machines That Learn and Think Like People0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size0
Combining Off and On-Policy Training in Model-Based Reinforcement Learning0
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning0
A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS0
Games of Knightian Uncertainty as AGI testbeds0
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates0
Learning Self-Game-Play Agents for Combinatorial Optimization Problems0
Learning to Play 7 Wonders Duel Without Human Supervision0
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning0
Automatic Generation of Board Game Manuals0
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games0
AlphaZero Gomoku0
Between Progress and Potential Impact of AI: the Neglected Dimensions0
At Human Speed: Deep Reinforcement Learning with Action Delay0
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
Extreme Value Monte Carlo Tree Search0
Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning0
Final Adaptation Reinforcement Learning for N-Player Games0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks0
Is swarm intelligence able to create mazes?0
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning0
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