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Board Games

Papers

Showing 1–50 of 131 papers

TitleStatusHype
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
Vision Language Models are BiasedCode2
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
Monte-Carlo Graph Search for AlphaZeroCode1
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
RobocupGym: A challenging continuous control benchmark in RobocupCode1
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Deep Learning for General Game Playing with Ludii and PolygamesCode1
Planning in Stochastic Environments with a Learned ModelCode1
Design and Implementation of TAG: A Tabletop Games FrameworkCode1
Scaling Scaling Laws with Board GamesCode1
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Regular BoardgamesCode1
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
Biasing MCTS with Features for General GamesCode1
Split Moves for Monte-Carlo Tree SearchCode1
Playing Codenames with Language Graphs and Word EmbeddingsCode1
Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning—0
Collaborative Agent Gameplay in the Pandemic Board Game—0
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation—0
Building Machines That Learn and Think Like People—0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size—0
Combining Off and On-Policy Training in Model-Based Reinforcement Learning—0
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning—0
A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS—0
Games of Knightian Uncertainty as AGI testbeds—0
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates—0
Learning Self-Game-Play Agents for Combinatorial Optimization Problems—0
Learning to Play 7 Wonders Duel Without Human Supervision—0
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning—0
Automatic Generation of Board Game Manuals—0
Automatic Generation of Alternative Starting Positions for Simple Traditional Board Games—0
AlphaZero Gomoku—0
Between Progress and Potential Impact of AI: the Neglected Dimensions—0
At Human Speed: Deep Reinforcement Learning with Action Delay—0
Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning—0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game—0
Exploring Adaptive MCTS with TD Learning in miniXCOM—0
Extreme Value Monte Carlo Tree Search—0
Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning—0
Final Adaptation Reinforcement Learning for N-Player Games—0
11 TeraFLOPs per second photonic convolutional accelerator for deep learning optical neural networks—0
Is swarm intelligence able to create mazes?—0
Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games—0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning—0
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