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Papers

Showing 1–50 of 131 papers

TitleStatusHype
Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning—0
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic EnvironmentsCode0
Vision Language Models are BiasedCode2
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?—0
Reinforcement Learning and Life Cycle Assessment for a Circular Economy -- Towards Progressive Computer Science—0
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural NetworksCode0
Python Agent in Ludii—0
AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power LawsCode0
Mastering Board Games by External and Internal Planning with Language Models—0
Anytime Sequential Halving in Monte-Carlo Tree Search—0
Interpreting the Learned Model in MuZero Planning—0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go—0
AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board SizesCode0
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in GamesCode0
People use fast, goal-directed simulation to reason about novel games—0
GAVEL: Generating Games Via Evolution and Language ModelsCode0
RobocupGym: A challenging continuous control benchmark in RobocupCode1
Games of Knightian Uncertainty as AGI testbeds—0
Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary ModelCode0
Injecting Combinatorial Optimization into MCTS: Application to the Board Game boopCode0
Learning to Play 7 Wonders Duel Without Human Supervision—0
Extreme Value Monte Carlo Tree Search—0
ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze—0
Playing Board Games with the Predict Results of Beam Search AlgorithmCode0
ArchiGuesser -- AI Art Architecture Educational GameCode0
Demand response for residential building heating: Effective Monte Carlo Tree Search control based on physics-informed neural networks—0
From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex?Code0
Game Solving with Online Fine-TuningCode0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game—0
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game PlayingCode0
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios—0
AlphaZero Gomoku—0
Bootstrapping Developmental AIs: From Simple Competences to Intelligent Human-Compatible AIs—0
Machine Learning-powered Pricing of the Multidimensional Passport OptionCode0
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Stimulating student engagement with an AI board game tournament—0
Evolutionary Reinforcement Learning: A Survey—0
Building Concise Logical Patterns by Constraining Tsetlin Machine Clause Size—0
Measuring Board Game Distance—0
Generalised agent for solving higher board states of tic tac toe using Reinforcement Learning—0
Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in HexCode0
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Teacher-student curriculum learning for reinforcement learning—0
Spending Thinking Time Wisely: Accelerating MCTS with Virtual ExpansionsCode0
Exploring Adaptive MCTS with TD Learning in miniXCOM—0
A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning—0
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