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Board Games

Papers

Showing 150 of 131 papers

TitleStatusHype
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
Vision Language Models are BiasedCode2
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
RobocupGym: A challenging continuous control benchmark in RobocupCode1
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Split Moves for Monte-Carlo Tree SearchCode1
Planning in Stochastic Environments with a Learned ModelCode1
Playing Codenames with Language Graphs and Word EmbeddingsCode1
Scaling Scaling Laws with Board GamesCode1
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
Deep Learning for General Game Playing with Ludii and PolygamesCode1
Monte-Carlo Graph Search for AlphaZeroCode1
Design and Implementation of TAG: A Tabletop Games FrameworkCode1
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
Biasing MCTS with Features for General GamesCode1
Regular BoardgamesCode1
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning0
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic EnvironmentsCode0
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?0
Reinforcement Learning and Life Cycle Assessment for a Circular Economy -- Towards Progressive Computer Science0
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural NetworksCode0
Python Agent in Ludii0
AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power LawsCode0
Mastering Board Games by External and Internal Planning with Language Models0
Anytime Sequential Halving in Monte-Carlo Tree Search0
Interpreting the Learned Model in MuZero Planning0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go0
AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board SizesCode0
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in GamesCode0
People use fast, goal-directed simulation to reason about novel games0
GAVEL: Generating Games Via Evolution and Language ModelsCode0
Games of Knightian Uncertainty as AGI testbeds0
Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary ModelCode0
Injecting Combinatorial Optimization into MCTS: Application to the Board Game boopCode0
Learning to Play 7 Wonders Duel Without Human Supervision0
Extreme Value Monte Carlo Tree Search0
ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer ReanalyzeCode0
Playing Board Games with the Predict Results of Beam Search AlgorithmCode0
ArchiGuesser -- AI Art Architecture Educational GameCode0
Demand response for residential building heating: Effective Monte Carlo Tree Search control based on physics-informed neural networks0
From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex?Code0
Game Solving with Online Fine-TuningCode0
Evolutionary Tabletop Game Design: A Case Study in the Risk Game0
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game PlayingCode0
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