| Playing Non-Embedded Card-Based Games with Reinforcement Learning | Apr 7, 2025 | Board GamesDecision Making | CodeCode Available | 3 |
| Vision Language Models are Biased | May 29, 2025 | Board Gamescounterfactual | CodeCode Available | 2 |
| 4Hammer: a board-game reinforcement learning environment for the hour long time frame | May 19, 2025 | Board Gamesreinforcement-learning | CodeCode Available | 2 |
| ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model Competition | Mar 10, 2025 | Board Games | CodeCode Available | 1 |
| RobocupGym: A challenging continuous control benchmark in Robocup | Jul 3, 2024 | Board Gamescontinuous-control | CodeCode Available | 1 |
| MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games | Oct 17, 2023 | Atari GamesBoard Games | CodeCode Available | 1 |
| PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games | Jul 19, 2023 | Board GamesCard Games | CodeCode Available | 1 |
| Are AlphaZero-like Agents Robust to Adversarial Perturbations? | Nov 7, 2022 | Adversarial AttackBoard Games | CodeCode Available | 1 |
| Split Moves for Monte-Carlo Tree Search | Dec 14, 2021 | Board Games | CodeCode Available | 1 |
| Planning in Stochastic Environments with a Learned Model | Sep 29, 2021 | Board GamesGame of Go | CodeCode Available | 1 |
| Playing Codenames with Language Graphs and Word Embeddings | May 12, 2021 | Board GamesCommon Sense Reasoning | CodeCode Available | 1 |
| Scaling Scaling Laws with Board Games | Apr 7, 2021 | Board Games | CodeCode Available | 1 |
| Improving Model-Based Reinforcement Learning with Internal State Representations through Self-Supervision | Feb 10, 2021 | Board GamesModel-based Reinforcement Learning | CodeCode Available | 1 |
| Deep Learning for General Game Playing with Ludii and Polygames | Jan 23, 2021 | Board GamesDeep Learning | CodeCode Available | 1 |
| Monte-Carlo Graph Search for AlphaZero | Dec 20, 2020 | Board Games | CodeCode Available | 1 |
| Design and Implementation of TAG: A Tabletop Games Framework | Sep 25, 2020 | Board GamesTAG | CodeCode Available | 1 |
| Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration | May 30, 2020 | Board Games | CodeCode Available | 1 |
| Adversarial Language Games for Advanced Natural Language Intelligence | Nov 5, 2019 | Board Games | CodeCode Available | 1 |
| Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data | Aug 19, 2019 | Board GamesCPU | CodeCode Available | 1 |
| Biasing MCTS with Features for General Games | Mar 21, 2019 | Board Games | CodeCode Available | 1 |
| Regular Boardgames | Jun 8, 2017 | Board Games | CodeCode Available | 1 |
| Move Evaluation in Go Using Deep Convolutional Neural Networks | Dec 20, 2014 | Board GamesGame of Go | CodeCode Available | 1 |
| Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning | Jul 16, 2025 | Board Games | —Unverified | 0 |
| Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic Environments | Jun 17, 2025 | Atari GamesBoard Games | CodeCode Available | 0 |
| SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially? | Mar 16, 2025 | Board GamesCard Games | —Unverified | 0 |
| Reinforcement Learning and Life Cycle Assessment for a Circular Economy -- Towards Progressive Computer Science | Mar 13, 2025 | Board Gamesreinforcement-learning | —Unverified | 0 |
| Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks | Feb 19, 2025 | Board GamesDecision Making | CodeCode Available | 0 |
| Python Agent in Ludii | Dec 18, 2024 | Board Games | —Unverified | 0 |
| AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power Laws | Dec 16, 2024 | Board GamesLanguage Modelling | CodeCode Available | 0 |
| Mastering Board Games by External and Internal Planning with Language Models | Dec 2, 2024 | Board GamesLanguage Modeling | —Unverified | 0 |
| Anytime Sequential Halving in Monte-Carlo Tree Search | Nov 11, 2024 | Board Games | —Unverified | 0 |
| Interpreting the Learned Model in MuZero Planning | Nov 7, 2024 | Atari GamesBoard Games | —Unverified | 0 |
| ResTNet: Defense against Adversarial Policies via Transformer in Computer Go | Oct 7, 2024 | Board GamesDecision Making | —Unverified | 0 |
| AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board Sizes | Aug 25, 2024 | Board GamesDecoder | CodeCode Available | 0 |
| Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games | Aug 12, 2024 | Atari GamesBoard Games | CodeCode Available | 0 |
| People use fast, goal-directed simulation to reason about novel games | Jul 19, 2024 | Board Games | —Unverified | 0 |
| GAVEL: Generating Games Via Evolution and Language Models | Jul 12, 2024 | Board Games | CodeCode Available | 0 |
| Games of Knightian Uncertainty as AGI testbeds | Jun 26, 2024 | Board Games | —Unverified | 0 |
| Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary Model | Jun 14, 2024 | Board Gamesmodel | CodeCode Available | 0 |
| Injecting Combinatorial Optimization into MCTS: Application to the Board Game boop | Jun 13, 2024 | Board GamesCombinatorial Optimization | CodeCode Available | 0 |
| Learning to Play 7 Wonders Duel Without Human Supervision | Jun 2, 2024 | Board Gamesreinforcement-learning | —Unverified | 0 |
| Extreme Value Monte Carlo Tree Search | May 28, 2024 | Board GamesReinforcement Learning (RL) | —Unverified | 0 |
| ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer Reanalyze | Apr 25, 2024 | Board GamesDecision Making | CodeCode Available | 0 |
| Playing Board Games with the Predict Results of Beam Search Algorithm | Apr 23, 2024 | Board Games | CodeCode Available | 0 |
| ArchiGuesser -- AI Art Architecture Educational Game | Dec 14, 2023 | Board GamesDiversity | CodeCode Available | 0 |
| Demand response for residential building heating: Effective Monte Carlo Tree Search control based on physics-informed neural networks | Dec 6, 2023 | Board GamesModel Predictive Control | —Unverified | 0 |
| From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex? | Nov 22, 2023 | Board GamesInductive Bias | CodeCode Available | 0 |
| Game Solving with Online Fine-Tuning | Nov 13, 2023 | Board Games | CodeCode Available | 0 |
| Evolutionary Tabletop Game Design: A Case Study in the Risk Game | Oct 30, 2023 | Board GamesEvolutionary Algorithms | —Unverified | 0 |
| Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing | Oct 25, 2023 | Board Games | CodeCode Available | 0 |