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Showing 125 of 131 papers

TitleStatusHype
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
Vision Language Models are BiasedCode2
Regular BoardgamesCode1
Split Moves for Monte-Carlo Tree SearchCode1
Biasing MCTS with Features for General GamesCode1
Monte-Carlo Graph Search for AlphaZeroCode1
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
Playing Codenames with Language Graphs and Word EmbeddingsCode1
RobocupGym: A challenging continuous control benchmark in RobocupCode1
Scaling Scaling Laws with Board GamesCode1
Deep Learning for General Game Playing with Ludii and PolygamesCode1
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Design and Implementation of TAG: A Tabletop Games FrameworkCode1
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Planning in Stochastic Environments with a Learned ModelCode1
A Novel Approach to Solving Goal-Achieving Problems for Board GamesCode0
A0C: Alpha Zero in Continuous Action SpaceCode0
GAVEL: Generating Games Via Evolution and Language ModelsCode0
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