| Playing Non-Embedded Card-Based Games with Reinforcement Learning | Apr 7, 2025 | Board GamesDecision Making | CodeCode Available | 3 | 5 |
| 4Hammer: a board-game reinforcement learning environment for the hour long time frame | May 19, 2025 | Board Gamesreinforcement-learning | CodeCode Available | 2 | 5 |
| Vision Language Models are Biased | May 29, 2025 | Board Gamescounterfactual | CodeCode Available | 2 | 5 |
| Regular Boardgames | Jun 8, 2017 | Board Games | CodeCode Available | 1 | 5 |
| Split Moves for Monte-Carlo Tree Search | Dec 14, 2021 | Board Games | CodeCode Available | 1 | 5 |
| Biasing MCTS with Features for General Games | Mar 21, 2019 | Board Games | CodeCode Available | 1 | 5 |
| Monte-Carlo Graph Search for AlphaZero | Dec 20, 2020 | Board Games | CodeCode Available | 1 | 5 |
| Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data | Aug 19, 2019 | Board GamesCPU | CodeCode Available | 1 | 5 |
| MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games | Oct 17, 2023 | Atari GamesBoard Games | CodeCode Available | 1 | 5 |
| Playing Codenames with Language Graphs and Word Embeddings | May 12, 2021 | Board GamesCommon Sense Reasoning | CodeCode Available | 1 | 5 |
| RobocupGym: A challenging continuous control benchmark in Robocup | Jul 3, 2024 | Board Gamescontinuous-control | CodeCode Available | 1 | 5 |
| Scaling Scaling Laws with Board Games | Apr 7, 2021 | Board Games | CodeCode Available | 1 | 5 |
| Deep Learning for General Game Playing with Ludii and Polygames | Jan 23, 2021 | Board GamesDeep Learning | CodeCode Available | 1 | 5 |
| ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model Competition | Mar 10, 2025 | Board Games | CodeCode Available | 1 | 5 |
| Improving Model-Based Reinforcement Learning with Internal State Representations through Self-Supervision | Feb 10, 2021 | Board GamesModel-based Reinforcement Learning | CodeCode Available | 1 | 5 |
| Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration | May 30, 2020 | Board Games | CodeCode Available | 1 | 5 |
| Are AlphaZero-like Agents Robust to Adversarial Perturbations? | Nov 7, 2022 | Adversarial AttackBoard Games | CodeCode Available | 1 | 5 |
| Adversarial Language Games for Advanced Natural Language Intelligence | Nov 5, 2019 | Board Games | CodeCode Available | 1 | 5 |
| PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games | Jul 19, 2023 | Board GamesCard Games | CodeCode Available | 1 | 5 |
| Design and Implementation of TAG: A Tabletop Games Framework | Sep 25, 2020 | Board GamesTAG | CodeCode Available | 1 | 5 |
| Move Evaluation in Go Using Deep Convolutional Neural Networks | Dec 20, 2014 | Board GamesGame of Go | CodeCode Available | 1 | 5 |
| Planning in Stochastic Environments with a Learned Model | Sep 29, 2021 | Board GamesGame of Go | CodeCode Available | 1 | 5 |
| A Novel Approach to Solving Goal-Achieving Problems for Board Games | Dec 5, 2021 | Board Games | CodeCode Available | 0 | 5 |
| A0C: Alpha Zero in Continuous Action Space | May 24, 2018 | Board Gamesreinforcement-learning | CodeCode Available | 0 | 5 |
| GAVEL: Generating Games Via Evolution and Language Models | Jul 12, 2024 | Board Games | CodeCode Available | 0 | 5 |