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Board Games

Papers

Showing 125 of 131 papers

TitleStatusHype
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
Vision Language Models are BiasedCode2
Deep Learning for General Game Playing with Ludii and PolygamesCode1
Split Moves for Monte-Carlo Tree SearchCode1
Biasing MCTS with Features for General GamesCode1
Regular BoardgamesCode1
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Planning in Stochastic Environments with a Learned ModelCode1
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Design and Implementation of TAG: A Tabletop Games FrameworkCode1
Scaling Scaling Laws with Board GamesCode1
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
Monte-Carlo Graph Search for AlphaZeroCode1
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Playing Codenames with Language Graphs and Word EmbeddingsCode1
RobocupGym: A challenging continuous control benchmark in RobocupCode1
Adaptive Warm-Start MCTS in AlphaZero-like Deep Reinforcement Learning0
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation0
Demand response for residential building heating: Effective Monte Carlo Tree Search control based on physics-informed neural networks0
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