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Board Games

Papers

Showing 1–25 of 131 papers

TitleStatusHype
Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning—0
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic EnvironmentsCode0
Vision Language Models are BiasedCode2
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?—0
Reinforcement Learning and Life Cycle Assessment for a Circular Economy -- Towards Progressive Computer Science—0
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural NetworksCode0
Python Agent in Ludii—0
AlphaZero Neural Scaling and Zipf's Law: a Tale of Board Games and Power LawsCode0
Mastering Board Games by External and Internal Planning with Language Models—0
Anytime Sequential Halving in Monte-Carlo Tree Search—0
Interpreting the Learned Model in MuZero Planning—0
ResTNet: Defense against Adversarial Policies via Transformer in Computer Go—0
AlphaViT: A Flexible Game-Playing AI for Multiple Games and Variable Board SizesCode0
Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in GamesCode0
People use fast, goal-directed simulation to reason about novel games—0
GAVEL: Generating Games Via Evolution and Language ModelsCode0
RobocupGym: A challenging continuous control benchmark in RobocupCode1
Games of Knightian Uncertainty as AGI testbeds—0
Robust Model-Based Reinforcement Learning with an Adversarial Auxiliary ModelCode0
Injecting Combinatorial Optimization into MCTS: Application to the Board Game boopCode0
Learning to Play 7 Wonders Duel Without Human Supervision—0
Extreme Value Monte Carlo Tree Search—0
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