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Board Games

Papers

Showing 125 of 131 papers

TitleStatusHype
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
Vision Language Models are BiasedCode2
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
ZeroSumEval: An Extensible Framework For Scaling LLM Evaluation with Inter-Model CompetitionCode1
RobocupGym: A challenging continuous control benchmark in RobocupCode1
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari GamesCode1
PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop GamesCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
Split Moves for Monte-Carlo Tree SearchCode1
Planning in Stochastic Environments with a Learned ModelCode1
Playing Codenames with Language Graphs and Word EmbeddingsCode1
Scaling Scaling Laws with Board GamesCode1
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
Deep Learning for General Game Playing with Ludii and PolygamesCode1
Monte-Carlo Graph Search for AlphaZeroCode1
Design and Implementation of TAG: A Tabletop Games FrameworkCode1
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
Biasing MCTS with Features for General GamesCode1
Regular BoardgamesCode1
Move Evaluation in Go Using Deep Convolutional Neural NetworksCode1
Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning0
Adaptive Action Duration with Contextual Bandits for Deep Reinforcement Learning in Dynamic EnvironmentsCode0
SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?0
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