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Showing 110 of 131 papers

TitleStatusHype
Playing Non-Embedded Card-Based Games with Reinforcement LearningCode3
4Hammer: a board-game reinforcement learning environment for the hour long time frameCode2
Vision Language Models are BiasedCode2
Manipulating the Distributions of Experience used for Self-Play Learning in Expert IterationCode1
Improving Model-Based Reinforcement Learning with Internal State Representations through Self-SupervisionCode1
Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human DataCode1
Deep Learning for General Game Playing with Ludii and PolygamesCode1
Adversarial Language Games for Advanced Natural Language IntelligenceCode1
Biasing MCTS with Features for General GamesCode1
Are AlphaZero-like Agents Robust to Adversarial Perturbations?Code1
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