| Playing Minecraft with Behavioural Cloning | May 7, 2020 | Behavioural cloningMinecraft | CodeCode Available | 1 | 5 |
| Self-Supervised Adversarial Imitation Learning | Apr 21, 2023 | Behavioural cloningImitation Learning | CodeCode Available | 1 | 5 |
| Imitating Unknown Policies via Exploration | Aug 13, 2020 | Behavioural cloningImitation Learning | CodeCode Available | 1 | 5 |
| Counter-Strike Deathmatch with Large-Scale Behavioural Cloning | Apr 9, 2021 | AI AgentBehavioural cloning | CodeCode Available | 1 | 5 |
| A Divergence Minimization Perspective on Imitation Learning Methods | Nov 6, 2019 | Behavioural cloningcontinuous-control | CodeCode Available | 1 | 5 |
| EvIL: Evolution Strategies for Generalisable Imitation Learning | Jun 15, 2024 | Behavioural cloningcontinuous-control | CodeCode Available | 1 | 5 |
| Benchmarking End-to-End Behavioural Cloning on Video Games | Apr 2, 2020 | Behavioural cloningBenchmarking | CodeCode Available | 1 | 5 |
| Explorative Imitation Learning: A Path Signature Approach for Continuous Environments | Jul 5, 2024 | Behavioural cloningImitation Learning | CodeCode Available | 1 | 5 |
| Augmented Behavioral Cloning from Observation | Apr 28, 2020 | Behavioural cloningImitation Learning | CodeCode Available | 1 | 5 |
| Balancing policy constraint and ensemble size in uncertainty-based offline reinforcement learning | Mar 26, 2023 | Behavioural cloningBenchmarking | CodeCode Available | 0 | 5 |