SOTAVerified

Action Recognition

Action Recognition is a computer vision task that involves recognizing human actions in videos or images. The goal is to classify and categorize the actions being performed in the video or image into a predefined set of action classes.

In the video domain, it is an open question whether training an action classification network on a sufficiently large dataset, will give a similar boost in performance when applied to a different temporal task or dataset. The challenges of building video datasets has meant that most popular benchmarks for action recognition are small, having on the order of 10k videos.

Please note some benchmarks may be located in the Action Classification or Video Classification tasks, e.g. Kinetics-400.

Papers

Showing 24012450 of 2759 papers

TitleStatusHype
Skeleton-based Action Recognition Using LSTM and CNN0
Learning Human Pose Models from Synthesized Data for Robust RGB-D Action Recognition0
Zero-Shot Action Recognition With Error-Correcting Output Codes0
Modeling Sub-Event Dynamics in First-Person Action Recognition0
Deep Sequential Context Networks for Action Prediction0
Multi-Task Clustering of Human Actions by Sharing Information0
Spatio-Temporal Vector of Locally Max Pooled Features for Action Recognition in Videos0
Global Context-Aware Attention LSTM Networks for 3D Action Recognition0
Spatio-Temporal Naive-Bayes Nearest-Neighbor (ST-NBNN) for Skeleton-Based Action RecognitionCode0
Temporal Residual Networks for Dynamic Scene RecognitionCode0
Joint Discriminative Bayesian Dictionary and Classifier Learning0
Binary Coding for Partial Action Analysis With Limited Observation Ratios0
Alternative Semantic Representations for Zero-Shot Human Action Recognition0
Recurrent Residual Learning for Action Recognition0
Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates0
Detekcja upadku i wybranych akcji na sekwencjach obrazów cyfrowych0
Learning without Prejudice: Avoiding Bias in Webly-Supervised Action Recognition0
Joint Max Margin and Semantic Features for Continuous Event Detection in Complex Scenes0
Learning to Learn from Noisy Web Videos0
Concurrence-Aware Long Short-Term Sub-Memories for Person-Person Action Recognition0
Deep manifold-to-manifold transforming network for action recognition0
Continuous Video to Simple Signals for Swimming Stroke Detection with Convolutional Neural Networks0
Sequence Summarization Using Order-constrained Kernelized Feature Subspaces0
Ridiculously Fast Shot Boundary Detection with Fully Convolutional Neural NetworksCode0
Two-Stream 3D Convolutional Neural Network for Skeleton-Based Action Recognition0
Learning Spatiotemporal Features for Infrared Action Recognition with 3D Convolutional Neural Networks0
Single Image Action Recognition by Predicting Space-Time Saliency0
An Improved Video Analysis using Context based Extension of LSH0
CHAM: action recognition using convolutional hierarchical attention model0
Deep Spatio-temporal Manifold Network for Action Recognition0
Investigation of Different Skeleton Features for CNN-based 3D Action RecognitionCode0
Joint Denoising / Compression of Image Contours via Shape Prior and Context Tree0
Action Understanding with Multiple Classes of Actors0
Body Joint guided 3D Deep Convolutional Descriptors for Action Recognition0
An Analysis of Action Recognition Datasets for Language and Vision Tasks0
Second-order Temporal Pooling for Action Recognition0
Context-based Object Viewpoint Estimation: A 2D Relational Approach0
Invariant recognition drives neural representations of action sequences0
Skeleton based action recognition using translation-scale invariant image mapping and multi-scale deep cnn0
Skeleton Boxes: Solving skeleton based action detection with a single deep convolutional neural network0
Interpretable 3D Human Action Analysis with Temporal Convolutional NetworksCode0
Learning to Estimate Pose by Watching VideosCode0
UC Merced Submission to the ActivityNet Challenge 20160
Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks0
First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose AnnotationsCode0
Generalized Rank Pooling for Activity Recognition0
Action Representation Using Classifier Decision Boundaries0
Two Stream LSTM: A Deep Fusion Framework for Human Action Recognition0
Chained Multi-stream Networks Exploiting Pose, Motion, and Appearance for Action Classification and DetectionCode0
Unsupervised Action Proposal Ranking through Proposal Recombination0
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Benchmark Results

#ModelMetricClaimedVerifiedStatus
1MViTv2-B (IN-21K + Kinetics400 pretrain)Top-5 Accuracy93.4Unverified
2RSANet-R50 (8+16 frames, ImageNet pretrained, 2 clips)Top-5 Accuracy91.1Unverified
3MVD (Kinetics400 pretrain, ViT-H, 16 frame)Top-1 Accuracy77.3Unverified
4DejaVidTop-1 Accuracy77.2Unverified
5InternVideoTop-1 Accuracy77.2Unverified
6InternVideo2-1BTop-1 Accuracy77.1Unverified
7VideoMAE V2-gTop-1 Accuracy77Unverified
8MVD (Kinetics400 pretrain, ViT-L, 16 frame)Top-1 Accuracy76.7Unverified
9Hiera-L (no extra data)Top-1 Accuracy76.5Unverified
10TubeViT-LTop-1 Accuracy76.1Unverified
#ModelMetricClaimedVerifiedStatus
1FTP-UniFormerV2-L/143-fold Accuracy99.7Unverified
2OmniVec23-fold Accuracy99.6Unverified
3VideoMAE V2-g3-fold Accuracy99.6Unverified
4OmniVec3-fold Accuracy99.6Unverified
5BIKE3-fold Accuracy98.8Unverified
6SMART3-fold Accuracy98.64Unverified
7OmniSource (SlowOnly-8x8-R101-RGB + I3D-Flow)3-fold Accuracy98.6Unverified
8PERF-Net (multi-distilled S3D)3-fold Accuracy98.6Unverified
9ZeroI2V ViT-L/143-fold Accuracy98.6Unverified
10LGD-3D Two-stream3-fold Accuracy98.2Unverified