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Action Generation

Papers

Showing 76100 of 111 papers

TitleStatusHype
Dynamic Compositional Graph Convolutional Network for Efficient Composite Human Motion PredictionCode0
Driving with LLMs: Fusing Object-Level Vector Modality for Explainable Autonomous DrivingCode2
ACT: Empowering Decision Transformer with Dynamic Programming via Advantage ConditioningCode1
JoTR: A Joint Transformer and Reinforcement Learning Framework for Dialog Policy LearningCode0
Language-free Compositional Action Generation via Decoupling RefinementCode0
Masked Path Modeling for Vision-and-Language Navigation0
SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generation0
FLAG3D: A 3D Fitness Activity Dataset with Language InstructionCode0
Learning Physically Realizable Skills for Online Packing of General 3D ShapesCode2
Action-GPT: Leveraging Large-scale Language Models for Improved and Generalized Action Generation0
Text Editing as Imitation GameCode0
COMMA: Modeling Relationship among Motivations, Emotions and Actions in Language-based Human ActivitiesCode1
JARVIS: A Neuro-Symbolic Commonsense Reasoning Framework for Conversational Embodied Agents0
MemoNav: Selecting Informative Memories for Visual Navigation0
CogIntAc: Modeling the Relationships between Intention, Emotion and Action in Interactive Process from Cognitive PerspectiveCode0
Towards Controllable Agent in MOBA Games with Generative Modeling0
The "Bayesian" brain, with a bit less Bayes0
Translation-based Supervision for Policy Generation in Simultaneous Neural Machine TranslationCode0
MUGL: Large Scale Multi Person Conditional Action Generation with LocomotionCode1
Generative Adversarial Graph Convolutional Networks for Human Action SynthesisCode1
Context-aware taxi dispatching at city-scale using deep reinforcement learning0
Explainable Hierarchical Imitation Learning for Robotic Drink Pouring0
Stochastic Action Prediction for Imitation Learning0
Distilled Thompson Sampling: Practical and Efficient Thompson Sampling via Imitation Learning0
Keep CALM and Explore: Language Models for Action Generation in Text-based GamesCode1
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