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3DGS

Papers

Showing 351400 of 633 papers

TitleStatusHype
E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting0
DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior0
X-SG^2S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks0
Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors0
Three-Dimensional MRI Reconstruction with Gaussian Representations: Tackling the Undersampling Problem0
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM0
LAYOUTDREAMER: Physics-guided Layout for Text-to-3D Compositional Scene Generation0
VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion0
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation0
Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting0
VoD-3DGS: View-opacity-Dependent 3D Gaussian Splatting0
FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction0
Towards Better Robustness: Progressively Joint Pose-3DGS Learning for Arbitrarily Long Videos0
HuGDiffusion: Generalizable Single-Image Human Rendering via 3D Gaussian Diffusion0
VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM0
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos0
GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization0
GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression0
Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes0
3DGS^2: Near Second-order Converging 3D Gaussian Splatting0
DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform0
See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization0
Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction0
Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study0
SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting0
ActiveGAMER: Active GAussian Mapping through Efficient Rendering0
Locality-aware Gaussian Compression for Fast and High-quality Rendering0
Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance0
Scaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping0
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting0
HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation0
CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction0
EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy0
DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering0
IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction0
DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting0
SGSST: Scaling Gaussian Splatting Style Transfer0
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction0
iG-6DoF: Model-free 6DoF Pose Estimation for Unseen Object via Iterative 3D Gaussian Splatting0
IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments0
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images0
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction0
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding0
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting0
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering0
Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual Localization0
Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression0
SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting0
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