| GS-I^3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images | Mar 16, 2025 | 3DGSComputational Efficiency | CodeCode Available | 1 |
| DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes | Mar 15, 2025 | 3DGSSimultaneous Localization and Mapping | —Unverified | 0 |
| Advancing 3D Gaussian Splatting Editing with Complementary and Consensus Information | Mar 14, 2025 | 3DGSDenoising | —Unverified | 0 |
| Uncertainty-Aware Normal-Guided Gaussian Splatting for Surface Reconstruction from Sparse Image Sequences | Mar 14, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction | Mar 13, 2025 | 3DGS3D Scene Reconstruction | —Unverified | 0 |
| RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors | Mar 13, 2025 | 3DGS | CodeCode Available | 2 |
| 3D Student Splatting and Scooping | Mar 13, 2025 | 3DGSNeural Rendering | CodeCode Available | 2 |
| Close-up-GS: Enhancing Close-Up View Synthesis in 3D Gaussian Splatting with Progressive Self-Training | Mar 12, 2025 | 3DGS | —Unverified | 0 |
| Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation | Mar 12, 2025 | 3DGSAutonomous Driving | —Unverified | 0 |
| Online Language Splatting | Mar 12, 2025 | 3DGS | —Unverified | 0 |
| HRAvatar: High-Quality and Relightable Gaussian Head Avatar | Mar 11, 2025 | 3DGS | —Unverified | 0 |
| MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction | Mar 11, 2025 | 3DGSSurface Reconstruction | —Unverified | 0 |
| PCGS: Progressive Compression of 3D Gaussian Splatting | Mar 11, 2025 | 3DGSNovel View Synthesis | CodeCode Available | 1 |
| GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats | Mar 11, 2025 | 3DGSNeRF | CodeCode Available | 2 |
| Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting | Mar 10, 2025 | 3DGS | CodeCode Available | 1 |
| All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting | Mar 10, 2025 | 3DGSAll | CodeCode Available | 1 |
| Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction | Mar 9, 2025 | 3DGSSurface Reconstruction | —Unverified | 0 |
| D3DR: Lighting-Aware Object Insertion in Gaussian Splatting | Mar 9, 2025 | 3DGSDenoising | —Unverified | 0 |
| StructGS: Adaptive Spherical Harmonics and Rendering Enhancements for Superior 3D Gaussian Splatting | Mar 9, 2025 | 3DGS3D Reconstruction | —Unverified | 0 |
| Infinite Leagues Under the Sea: Photorealistic 3D Underwater Terrain Generation by Latent Fractal Diffusion Models | Mar 9, 2025 | 3D geometry3DGS | —Unverified | 0 |
| SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography | Mar 8, 2025 | 3DGSNeRF | —Unverified | 0 |
| StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams | Mar 8, 2025 | 3DGS3D Scene Reconstruction | —Unverified | 0 |
| Feature-EndoGaussian: Feature Distilled Gaussian Splatting in Surgical Deformable Scene Reconstruction | Mar 8, 2025 | 3DGSimage-classification | —Unverified | 0 |
| SplatTalk: 3D VQA with Gaussian Splatting | Mar 8, 2025 | 3DGSQuestion Answering | —Unverified | 0 |
| CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images | Mar 7, 2025 | 3DGS3D Scene Reconstruction | CodeCode Available | 2 |