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3DGS

Papers

Showing 151175 of 633 papers

TitleStatusHype
LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive StreamingCode1
Improving Adaptive Density Control for 3D Gaussian SplattingCode1
HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud EncoderCode1
iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian SplattingCode1
MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene ReconstructionCode1
CDGS: Confidence-Aware Depth Regularization for 3D Gaussian SplattingCode1
HiCoM: Hierarchical Coherent Motion for Streamable Dynamic Scene with 3D Gaussian SplattingCode1
CasualHDRSplat: Robust High Dynamic Range 3D Gaussian Splatting from Casually Captured VideosCode1
E-3DGS: Gaussian Splatting with Exposure and Motion EventsCode1
GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian SupervisionCode1
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian SplattingCode1
GS-Blur: A 3D Scene-Based Dataset for Realistic Image DeblurringCode1
GS-I^3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent ImagesCode1
GraphAvatar: Compact Head Avatars with GNN-Generated 3D GaussiansCode1
GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity IntegrationCode1
Efficient Density Control for 3D Gaussian SplattingCode1
Generating Editable Head Avatars with 3D Gaussian GANsCode1
Bootstraping Clustering of Gaussians for View-consistent 3D Scene UnderstandingCode1
GaussianPro: 3D Gaussian Splatting with Progressive PropagationCode1
SuperGS: Super-Resolution 3D Gaussian Splatting Enhanced by Variational Residual Features and Uncertainty-Augmented LearningCode1
3DGEER: Exact and Efficient Volumetric Rendering with 3D GaussiansCode1
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian SplattingCode1
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?Code1
DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene RenderingCode1
Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian ParticleCode1
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