SOTAVerified

3DGS

Papers

Showing 126150 of 633 papers

TitleStatusHype
3D Gaussian Splat VulnerabilitiesCode1
3DGEER: Exact and Efficient Volumetric Rendering with 3D GaussiansCode1
Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent VisibilityCode1
OB3D: A New Dataset for Benchmarking Omnidirectional 3D Reconstruction Using BlenderCode1
MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene ReconstructionCode1
EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenesCode1
Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian SplattingCode1
HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud EncoderCode1
A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and BeyondCode1
CasualHDRSplat: Robust High Dynamic Range 3D Gaussian Splatting from Casually Captured VideosCode1
iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian SplattingCode1
Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint GraphsCode1
GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity IntegrationCode1
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse RenderingCode1
Wheat3DGS: In-field 3D Reconstruction, Instance Segmentation and Phenotyping of Wheat Heads with Gaussian SplattingCode1
Embracing Dynamics: Dynamics-aware 4D Gaussian Splatting SLAMCode1
TC-GS: Tri-plane based compression for 3D Gaussian SplattingCode1
Unraveling the Effects of Synthetic Data on End-to-End Autonomous DrivingCode1
Enhancing Close-up Novel View Synthesis via Pseudo-labelingCode1
Improving Adaptive Density Control for 3D Gaussian SplattingCode1
GS-I^3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent ImagesCode1
PCGS: Progressive Compression of 3D Gaussian SplattingCode1
All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian SplattingCode1
Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian SplattingCode1
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?Code1
Show:102550
← PrevPage 6 of 26Next →

No leaderboard results yet.