| MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting | Sep 19, 2024 | 3DGS3D Reconstruction | —Unverified | 0 |
| 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt | Sep 19, 2024 | 3DGSGPU | CodeCode Available | 3 |
| GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction | Sep 19, 2024 | 3DGS3D Scene Reconstruction | —Unverified | 0 |
| Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks | Sep 18, 2024 | 3DGSSegmentation | CodeCode Available | 2 |
| GS-Net: Generalizable Plug-and-Play 3D Gaussian Splatting Module | Sep 17, 2024 | 3DGS | —Unverified | 0 |
| SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction | Sep 17, 2024 | 3DGS4D reconstruction | CodeCode Available | 2 |
| HGSLoc: 3DGS-based Heuristic Camera Pose Refinement | Sep 17, 2024 | 3DGS3D Reconstruction | —Unverified | 0 |
| DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments | Sep 16, 2024 | 3DGSNeRF | CodeCode Available | 1 |
| Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering | Sep 16, 2024 | 3DGSInverse Rendering | —Unverified | 0 |
| CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting | Sep 13, 2024 | 3DGS3D Reconstruction | —Unverified | 0 |