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3DGS

Papers

Showing 76100 of 633 papers

TitleStatusHype
iSegMan: Interactive Segment-and-Manipulate 3D Gaussians0
EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenesCode1
Large-Scale Gaussian Splatting SLAM0
VRSplat: Fast and Robust Gaussian Splatting for Virtual RealityCode2
Consistent Quantity-Quality Control across Scenes for Deployment-Aware Gaussian SplattingCode1
ExploreGS: a vision-based low overhead framework for 3D scene reconstruction0
MoRe-3DGSMR: Motion-resolved reconstruction framework for free-breathing pulmonary MRI based on 3D Gaussian representation0
Steepest Descent Density Control for Compact 3D Gaussian Splatting0
SVAD: From Single Image to 3D Avatar via Synthetic Data Generation with Video Diffusion and Data AugmentationCode2
3D Gaussian Splatting Data Compression with Mixture of Priors0
SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting0
AquaGS: Fast Underwater Scene Reconstruction with SfM-Free Gaussian Splatting0
HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud EncoderCode1
A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and BeyondCode1
GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion0
GSFeatLoc: Visual Localization Using Feature Correspondence on 3D Gaussian Splatting0
GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D ReconstructionCode2
iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian SplattingCode1
CasualHDRSplat: Robust High Dynamic Range 3D Gaussian Splatting from Casually Captured VideosCode1
HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes0
Visibility-Uncertainty-guided 3D Gaussian Inpainting via Scene Conceptional LearningCode0
Text-based Animatable 3D Avatars with Morphable Model AlignmentCode2
MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video0
StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussians0
VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control0
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