| LiteGS: A High-Performance Modular Framework for Gaussian Splatting Training | Mar 3, 2025 | 3DGSGPU | CodeCode Available | 3 |
| MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis | Oct 2, 2024 | 3DGSNeRF | CodeCode Available | 3 |
| HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction | Nov 27, 2024 | 3DGS | CodeCode Available | 3 |
| 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes | Nov 22, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 3 |
| HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression | Mar 21, 2024 | 3DGSAttribute | CodeCode Available | 3 |
| Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion | Mar 20, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 3 |
| Deformable Beta Splatting | Jan 27, 2025 | 3DGSNovel View Synthesis | CodeCode Available | 3 |
| HAC++: Towards 100X Compression of 3D Gaussian Splatting | Jan 21, 2025 | 3DGSAttribute | CodeCode Available | 3 |
| GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting | Apr 24, 2024 | 3DGSAttribute | CodeCode Available | 3 |
| Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis | Jun 10, 2024 | 2k3DGS | CodeCode Available | 3 |