| See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization | Jan 20, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction | Jan 19, 2025 | 3DGSAutonomous Driving | —Unverified | 0 |
| Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study | Jan 16, 2025 | 3DGS | —Unverified | 0 |
| 3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or Mesh | Jan 13, 2025 | 3DGSSurface Reconstruction | CodeCode Available | 4 |
| SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting | Jan 13, 2025 | 3DGS3D Reconstruction | —Unverified | 0 |
| ActiveGAMER: Active GAussian Mapping through Efficient Rendering | Jan 12, 2025 | 3DGSEfficient Exploration | —Unverified | 0 |
| Locality-aware Gaussian Compression for Fast and High-quality Rendering | Jan 10, 2025 | 3DGS | —Unverified | 0 |
| Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance | Jan 9, 2025 | 3DGSDiversity | —Unverified | 0 |
| Scaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping | Jan 9, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting | Jan 7, 2025 | 3DGSNeural Rendering | —Unverified | 0 |