| Towards Better Robustness: Progressively Joint Pose-3DGS Learning for Arbitrarily Long Videos | Jan 25, 2025 | 3DGSPose Estimation | —Unverified | 0 |
| GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splatting | Jan 23, 2025 | 3DGSNeRF | CodeCode Available | 2 |
| Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos | Jan 23, 2025 | 3DGS | —Unverified | 0 |
| GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression | Jan 23, 2025 | 3DGSNovel View Synthesis | —Unverified | 0 |
| GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization | Jan 23, 2025 | 3DGSAutonomous Driving | —Unverified | 0 |
| VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM | Jan 23, 2025 | 3DGSNeRF | —Unverified | 0 |
| 3DGS^2: Near Second-order Converging 3D Gaussian Splatting | Jan 22, 2025 | 3DGS3D Reconstruction | —Unverified | 0 |
| Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes | Jan 22, 2025 | 3DGSQuantization | —Unverified | 0 |
| DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform | Jan 22, 2025 | 3DGSNeRF | —Unverified | 0 |
| HAC++: Towards 100X Compression of 3D Gaussian Splatting | Jan 21, 2025 | 3DGSAttribute | CodeCode Available | 3 |