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3DGS

Papers

Showing 551575 of 633 papers

TitleStatusHype
GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors0
Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances0
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting0
GaussianVAE: Adaptive Learning Dynamics of 3D Gaussians for High-Fidelity Super-Resolution0
GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion0
GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRF0
GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting0
Generating Synthetic Stereo Datasets using 3D Gaussian Splatting and Expert Knowledge Transfer0
GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization0
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering0
GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting0
GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction0
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering0
GI-SLAM: Gaussian-Inertial SLAM0
GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression0
GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane0
GraphGSOcc: Semantic-Geometric Graph Transformer with Dynamic-Static Decoupling for 3D Gaussian Splatting-based Occupancy Prediction0
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction0
GS2Pose: Two-stage 6D Object Pose Estimation Guided by Gaussian Splatting0
UnIRe: Unsupervised Instance Decomposition for Dynamic Urban Scene Reconstruction0
UnitedVLN: Generalizable Gaussian Splatting for Continuous Vision-Language Navigation0
UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments0
UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation0
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping0
VGNC: Reducing the Overfitting of Sparse-view 3DGS via Validation-guided Gaussian Number Control0
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