SOTAVerified

3DGS

Papers

Showing 526550 of 633 papers

TitleStatusHype
Object Gaussian for Monocular 6D Pose Estimation from Sparse Views0
PRoGS: Progressive Rendering of Gaussian Splats0
GaussianPU: A Hybrid 2D-3D Upsampling Framework for Enhancing Color Point Clouds via 3D Gaussian Splatting0
3D Gaussian Splatting for Large-scale Surface Reconstruction from Aerial Images0
OG-Mapping: Octree-based Structured 3D Gaussians for Online Dense Mapping0
Towards Realistic Example-based Modeling via 3D Gaussian Stitching0
TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers0
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering0
DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments0
ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining0
Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation0
3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning0
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting0
Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space0
SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis0
Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis0
InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting0
PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting0
Towards Real-Time Gaussian Splatting: Accelerating 3DGS through Photometric SLAM0
3iGS: Factorised Tensorial Illumination for 3D Gaussian SplattingCode0
LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting0
Localized Gaussian Splatting Editing with Contextual Awareness0
Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance0
6DGS: 6D Pose Estimation from a Single Image and a 3D Gaussian Splatting Model0
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays0
Show:102550
← PrevPage 22 of 26Next →

No leaderboard results yet.