| RI3D: Few-Shot Gaussian Splatting With Repair and Inpainting Diffusion Priors | Mar 13, 2025 | 3DGS | CodeCode Available | 2 |
| 3D Student Splatting and Scooping | Mar 13, 2025 | 3DGSNeural Rendering | CodeCode Available | 2 |
| Close-up-GS: Enhancing Close-Up View Synthesis in 3D Gaussian Splatting with Progressive Self-Training | Mar 12, 2025 | 3DGS | —Unverified | 0 |
| Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation | Mar 12, 2025 | 3DGSAutonomous Driving | —Unverified | 0 |
| Online Language Splatting | Mar 12, 2025 | 3DGS | —Unverified | 0 |
| HRAvatar: High-Quality and Relightable Gaussian Head Avatar | Mar 11, 2025 | 3DGS | —Unverified | 0 |
| MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction | Mar 11, 2025 | 3DGSSurface Reconstruction | —Unverified | 0 |
| PCGS: Progressive Compression of 3D Gaussian Splatting | Mar 11, 2025 | 3DGSNovel View Synthesis | CodeCode Available | 1 |
| GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian Splats | Mar 11, 2025 | 3DGSNeRF | CodeCode Available | 2 |
| Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting | Mar 10, 2025 | 3DGS | CodeCode Available | 1 |