| GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering | Oct 3, 2024 | 3DGSInverse Rendering | —Unverified | 0 |
| MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis | Oct 2, 2024 | 3DGSNeRF | CodeCode Available | 3 |
| EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis | Oct 2, 2024 | 3DGSNeRF | —Unverified | 0 |
| UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction | Oct 2, 2024 | 3DGS | CodeCode Available | 1 |
| 3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object Detection | Oct 2, 2024 | 3DGS3D Object Detection | CodeCode Available | 2 |
| CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM | Oct 1, 2024 | 3DGSSimultaneous Localization and Mapping | CodeCode Available | 2 |
| RNG: Relightable Neural Gaussians | Sep 29, 2024 | 3DGSNovel View Synthesis | —Unverified | 0 |
| G3R: Gradient Guided Generalizable Reconstruction | Sep 28, 2024 | 3DGS3D Scene Reconstruction | —Unverified | 0 |
| 1st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstruction | Sep 28, 2024 | 3DGSObject | —Unverified | 0 |
| SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model | Sep 25, 2024 | 3DGSNeRF | —Unverified | 0 |
| GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual Localization | Sep 24, 2024 | 3D geometry3DGS | CodeCode Available | 2 |
| Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities | Sep 23, 2024 | 3DGSNeRF | CodeCode Available | 2 |
| SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Stream | Sep 23, 2024 | 3DGS3D Reconstruction | CodeCode Available | 0 |
| MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views | Sep 22, 2024 | 3DGSNeRF | —Unverified | 0 |
| V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians | Sep 20, 2024 | 3DGS | CodeCode Available | 2 |
| MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting | Sep 19, 2024 | 3DGS3D Reconstruction | —Unverified | 0 |
| 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt | Sep 19, 2024 | 3DGSGPU | CodeCode Available | 3 |
| GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction | Sep 19, 2024 | 3DGS3D Scene Reconstruction | —Unverified | 0 |
| Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks | Sep 18, 2024 | 3DGSSegmentation | CodeCode Available | 2 |
| GS-Net: Generalizable Plug-and-Play 3D Gaussian Splatting Module | Sep 17, 2024 | 3DGS | —Unverified | 0 |
| SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction | Sep 17, 2024 | 3DGS4D reconstruction | CodeCode Available | 2 |
| HGSLoc: 3DGS-based Heuristic Camera Pose Refinement | Sep 17, 2024 | 3DGS3D Reconstruction | —Unverified | 0 |
| DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments | Sep 16, 2024 | 3DGSNeRF | CodeCode Available | 1 |
| Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering | Sep 16, 2024 | 3DGSInverse Rendering | —Unverified | 0 |
| CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting | Sep 13, 2024 | 3DGS3D Reconstruction | —Unverified | 0 |