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3DGS

Papers

Showing 426450 of 633 papers

TitleStatusHype
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering0
MVGS: Multi-view-regulated Gaussian Splatting for Novel View SynthesisCode3
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis0
UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene ReconstructionCode1
3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for 3D Object DetectionCode2
CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAMCode2
RNG: Relightable Neural Gaussians0
G3R: Gradient Guided Generalizable Reconstruction0
1st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstruction0
SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Model0
GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual LocalizationCode2
Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization AbilitiesCode2
SpikeGS: Learning 3D Gaussian Fields from Continuous Spike StreamCode0
MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views0
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic GaussiansCode2
MGSO: Monocular Real-time Photometric SLAM with Efficient 3D Gaussian Splatting0
3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-MarquardtCode3
GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction0
Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D MasksCode2
GS-Net: Generalizable Plug-and-Play 3D Gaussian Splatting Module0
SplatFields: Neural Gaussian Splats for Sparse 3D and 4D ReconstructionCode2
HGSLoc: 3DGS-based Heuristic Camera Pose Refinement0
DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban EnvironmentsCode1
Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering0
CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting0
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