| Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding | Nov 29, 2024 | 3D geometry3DGS | CodeCode Available | 1 | 5 |
| 3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians | May 29, 2025 | 3DGSNeural Rendering | CodeCode Available | 1 | 5 |
| Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent Visibility | May 27, 2025 | 3DGSScheduling | CodeCode Available | 1 | 5 |
| Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle | Dec 6, 2023 | 3DGS3D Reconstruction | CodeCode Available | 1 | 5 |
| GaussianPro: 3D Gaussian Splatting with Progressive Propagation | Feb 22, 2024 | 3DGSNeural Rendering | CodeCode Available | 1 | 5 |
| Does 3D Gaussian Splatting Need Accurate Volumetric Rendering? | Feb 26, 2025 | 3DGSNeRF | CodeCode Available | 1 | 5 |
| DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering | Oct 17, 2024 | 3DGSNeRF | CodeCode Available | 1 | 5 |
| Distractor-free Generalizable 3D Gaussian Splatting | Nov 26, 2024 | 3DGS | CodeCode Available | 1 | 5 |
| BeSplat: Gaussian Splatting from a Single Blurry Image and Event Stream | Dec 26, 2024 | 3DGSNeRF | CodeCode Available | 1 | 5 |
| 3D Gaussian Splat Vulnerabilities | May 30, 2025 | 3DGSAdversarial Attack | CodeCode Available | 1 | 5 |