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3DGS

Papers

Showing 401425 of 633 papers

TitleStatusHype
HERA: Hybrid Explicit Representation for Ultra-Realistic Head Avatars0
EnliveningGS: Active Locomotion of 3DGS0
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors0
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs0
Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization0
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration0
OVGaussian: Generalizable 3D Gaussian Segmentation with Open VocabulariesCode0
KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences0
Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images0
Learning Radiance Fields from a Single Snapshot Compressive Image0
Reflective Gaussian Splatting0
CLIP-GS: Unifying Vision-Language Representation with 3D Gaussian Splatting0
MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo0
ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization0
CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction0
Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling0
GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting0
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities0
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images0
IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing0
Improving Geometry in Sparse-View 3DGS via Reprojection-based DoF Separation0
Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields0
HyperGS: Hyperspectral 3D Gaussian Splatting0
NFL-BA: Improving Endoscopic SLAM with Near-Field Light Bundle Adjustment0
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting0
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