| GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring | Oct 31, 2024 | 3DGSDeblurring | CodeCode Available | 1 | 5 |
| Generating Editable Head Avatars with 3D Gaussian GANs | Dec 26, 2024 | 3DGSNeRF | CodeCode Available | 1 | 5 |
| Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding | Nov 29, 2024 | 3D geometry3DGS | CodeCode Available | 1 | 5 |
| GaussianPro: 3D Gaussian Splatting with Progressive Propagation | Feb 22, 2024 | 3DGSNeural Rendering | CodeCode Available | 1 | 5 |
| Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle | Dec 6, 2023 | 3DGS3D Reconstruction | CodeCode Available | 1 | 5 |
| Efficient Density Control for 3D Gaussian Splatting | Nov 15, 2024 | 3DGSNovel View Synthesis | CodeCode Available | 1 | 5 |
| GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian Supervision | Nov 24, 2024 | 3DGS3D Reconstruction | CodeCode Available | 1 | 5 |
| Frequency-Aware Density Control via Reparameterization for High-Quality Rendering of 3D Gaussian Splatting | Mar 10, 2025 | 3DGS | CodeCode Available | 1 | 5 |
| 3DGEER: Exact and Efficient Volumetric Rendering with 3D Gaussians | May 29, 2025 | 3DGSNeural Rendering | CodeCode Available | 1 | 5 |
| Does 3D Gaussian Splatting Need Accurate Volumetric Rendering? | Feb 26, 2025 | 3DGSNeRF | CodeCode Available | 1 | 5 |