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3DGS

Papers

Showing 376400 of 633 papers

TitleStatusHype
Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study0
SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting0
ActiveGAMER: Active GAussian Mapping through Efficient Rendering0
Locality-aware Gaussian Compression for Fast and High-quality Rendering0
Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance0
Scaffold-SLAM: Structured 3D Gaussians for Simultaneous Localization and Photorealistic Mapping0
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting0
HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation0
CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction0
EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy0
DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering0
IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction0
DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting0
SGSST: Scaling Gaussian Splatting Style Transfer0
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction0
iG-6DoF: Model-free 6DoF Pose Estimation for Unseen Object via Iterative 3D Gaussian Splatting0
IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments0
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images0
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction0
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding0
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting0
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering0
Gaussian Splatting Feature Fields for (Privacy-Preserving) Visual Localization0
Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression0
SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting0
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