| GS-I^3: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images | Mar 16, 2025 | 3DGSComputational Efficiency | CodeCode Available | 1 | 5 |
| GS-Blur: A 3D Scene-Based Dataset for Realistic Image Deblurring | Oct 31, 2024 | 3DGSDeblurring | CodeCode Available | 1 | 5 |
| GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians | Dec 18, 2024 | 3DGSNeRF | CodeCode Available | 1 | 5 |
| GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration | Apr 17, 2025 | 3DGSNeRF | CodeCode Available | 1 | 5 |
| Generating Editable Head Avatars with 3D Gaussian GANs | Dec 26, 2024 | 3DGSNeRF | CodeCode Available | 1 | 5 |
| SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting | Jun 4, 2025 | 3DGS | CodeCode Available | 1 | 5 |
| E-3DGS: Gaussian Splatting with Exposure and Motion Events | Oct 22, 2024 | 3DGS3D Reconstruction | CodeCode Available | 1 | 5 |
| CasualHDRSplat: Robust High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos | Apr 24, 2025 | 3DGSNeRF | CodeCode Available | 1 | 5 |
| Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle | Dec 6, 2023 | 3DGS3D Reconstruction | CodeCode Available | 1 | 5 |
| Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding | Nov 29, 2024 | 3D geometry3DGS | CodeCode Available | 1 | 5 |