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3DGS

Papers

Showing 351375 of 633 papers

TitleStatusHype
E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting0
DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior0
X-SG^2S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks0
Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors0
Three-Dimensional MRI Reconstruction with Gaussian Representations: Tackling the Undersampling Problem0
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM0
LAYOUTDREAMER: Physics-guided Layout for Text-to-3D Compositional Scene Generation0
VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion0
UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping0
JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting0
Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation0
Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting0
VoD-3DGS: View-opacity-Dependent 3D Gaussian Splatting0
FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction0
Towards Better Robustness: Progressively Joint Pose-3DGS Learning for Arbitrarily Long Videos0
HuGDiffusion: Generalizable Single-Image Human Rendering via 3D Gaussian Diffusion0
VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM0
Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos0
GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization0
GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression0
Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes0
3DGS^2: Near Second-order Converging 3D Gaussian Splatting0
DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform0
See In Detail: Enhancing Sparse-view 3D Gaussian Splatting with Local Depth and Semantic Regularization0
Car-GS: Addressing Reflective and Transparent Surface Challenges in 3D Car Reconstruction0
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