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3DGS

Papers

Showing 301–325 of 633 papers

TitleStatusHype
ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing—0
Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human—0
PRoGS: Progressive Rendering of Gaussian Splats—0
ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes—0
PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting—0
Pushing Rendering Boundaries: Hard Gaussian Splatting—0
Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction—0
R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation—0
R3GS: Gaussian Splatting for Robust Reconstruction and Relocalization in Unconstrained Image Collections—0
Radiant: Large-scale 3D Gaussian Rendering based on Hierarchical Framework—0
RadSplatter: Extending 3D Gaussian Splatting to Radio Frequencies for Wireless Radiomap Extrapolation—0
RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning—0
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting—0
RA-NeRF: Robust Neural Radiance Field Reconstruction with Accurate Camera Pose Estimation under Complex Trajectories—0
RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars—0
Recent Advances in 3D Gaussian Splatting—0
RecGS: Removing Water Caustic with Recurrent Gaussian Splatting—0
ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration—0
Reference-based Controllable Scene Stylization with Gaussian Splatting—0
Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering—0
Reflective Gaussian Splatting—0
Reinforcement Learning with Generalizable Gaussian Splatting—0
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration—0
Rethinking Open-Vocabulary Segmentation of Radiance Fields in 3D Space—0
RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians—0
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