SOTAVerified

3DGS

Papers

Showing 276–300 of 633 papers

TitleStatusHype
FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mapping—0
Comparative Analysis of Novel View Synthesis and Photogrammetry for 3D Forest Stand Reconstruction and extraction of individual tree parameters—0
Faster and Better 3D Splatting via Group Training—0
F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting—0
Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects—0
3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors—0
3D Gaussian Splatting Data Compression with Mixture of Priors—0
3DArticCyclists: Generating Synthetic Articulated 8D Pose-Controllable Cyclist Data for Computer Vision Applications—0
ExScene: Free-View 3D Scene Reconstruction with Gaussian Splatting from a Single Image—0
Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization—0
Advancing 3D Gaussian Splatting Editing with Complementary and Consensus Information—0
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis—0
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis—0
Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion—0
ES-Gaussian: Gaussian Splatting Mapping via Error Space-Based Gaussian Completion—0
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis—0
AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius—0
ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization—0
Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesis—0
EnliveningGS: Active Locomotion of 3DGS—0
Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting—0
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images—0
Adaptive Voxelization for Transform coding of 3D Gaussian splatting data—0
Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction—0
Close-up-GS: Enhancing Close-Up View Synthesis in 3D Gaussian Splatting with Progressive Self-Training—0
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