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3DGS

Papers

Showing 276300 of 633 papers

TitleStatusHype
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering0
iG-6DoF: Model-free 6DoF Pose Estimation for Unseen Object via Iterative 3D Gaussian Splatting0
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors0
SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian Splatting0
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs0
IndoorGS: Geometric Cues Guided Gaussian Splatting for Indoor Scene Reconstruction0
SGSST: Scaling Gaussian Splatting Style Transfer0
Evolving High-Quality Rendering and Reconstruction in a Unified Framework with Contribution-Adaptive Regularization0
EnliveningGS: Active Locomotion of 3DGS0
Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression0
OVGaussian: Generalizable 3D Gaussian Segmentation with Open VocabulariesCode0
KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences0
MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic MasksCode2
DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face SynthesisCode2
Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images0
Learning Radiance Fields from a Single Snapshot Compressive Image0
MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo0
CLIP-GS: Unifying Vision-Language Representation with 3D Gaussian Splatting0
BeSplat: Gaussian Splatting from a Single Blurry Image and Event StreamCode1
Reflective Gaussian Splatting0
Generating Editable Head Avatars with 3D Gaussian GANsCode1
ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization0
WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian SplattingCode2
CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction0
Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling0
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