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3DGS

Papers

Showing 501550 of 633 papers

TitleStatusHype
DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior0
Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience0
DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy Environments0
DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting0
Discretized Gaussian Representation for Tomographic Reconstruction0
DiffGS: Functional Gaussian Splatting Diffusion0
Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis0
Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models0
Direct Learning of Mesh and Appearance via 3D Gaussian Splatting0
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays0
Disentangled 4D Gaussian Splatting: Towards Faster and More Efficient Dynamic Scene Rendering0
Evaluating Alternatives to SFM Point Cloud Initialization for Gaussian Splatting0
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal0
Dragen3D: Multiview Geometry Consistent 3D Gaussian Generation with Drag-Based Control0
Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting0
Drivable 3D Gaussian Avatars0
DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation0
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery0
DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting0
DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering0
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration0
Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images0
DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform0
Dy3DGS-SLAM: Monocular 3D Gaussian Splatting SLAM for Dynamic Environments0
DyGASR: Dynamic Generalized Exponential Splatting with Surface Alignment for Accelerated 3D Mesh Reconstruction0
DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes0
Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling0
Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction0
E-3DGS: Event-Based Novel View Rendering of Large-Scale Scenes Using 3D Gaussian Splatting0
EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting0
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction0
EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easy0
econSG: Efficient and Multi-view Consistent Open-Vocabulary 3D Semantic Gaussians0
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting0
EF-3DGS: Event-Aided Free-Trajectory 3D Gaussian Splatting0
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting0
Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical Compression0
EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation0
Efficient multi-view training for 3D Gaussian Splatting0
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency0
EG-Gaussian: Epipolar Geometry and Graph Network Enhanced 3D Gaussian Splatting0
EndoFlow-SLAM: Real-Time Endoscopic SLAM with Flow-Constrained Gaussian Splatting0
Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction0
Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting0
EnliveningGS: Active Locomotion of 3DGS0
Epipolar-Free 3D Gaussian Splatting for Generalizable Novel View Synthesis0
ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization0
ES-Gaussian: Gaussian Splatting Mapping via Error Space-Based Gaussian Completion0
Event3DGS: Event-Based 3D Gaussian Splatting for High-Speed Robot Egomotion0
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis0
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