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3DGS

Papers

Showing 150 of 633 papers

TitleStatusHype
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian SplattingCode7
2D Gaussian Splatting for Geometrically Accurate Radiance FieldsCode7
CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale ScenesCode5
OmniRe: Omni Urban Scene ReconstructionCode5
Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded ScenesCode5
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with GaussiansCode5
GauStudio: A Modular Framework for 3D Gaussian Splatting and BeyondCode5
How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a SurveyCode5
3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or MeshCode4
Expressive Whole-Body 3D Gaussian AvatarCode4
On Scaling Up 3D Gaussian Splatting TrainingCode4
R^2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic ReconstructionCode4
S^3Gaussian: Self-Supervised Street Gaussians for Autonomous DrivingCode4
RGBD GS-ICP SLAMCode4
Gaussian Splatting SLAMCode4
SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language PretrainingCode3
LiteGS: A High-Performance Modular Framework for Gaussian Splatting TrainingCode3
Deformable Beta SplattingCode3
HAC++: Towards 100X Compression of 3D Gaussian SplattingCode3
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene ReconstructionCode3
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous DrivingCode3
3D Convex Splatting: Radiance Field Rendering with 3D Smooth ConvexesCode3
SplatFormer: Point Transformer for Robust 3D Gaussian SplattingCode3
MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse ViewsCode3
XRDSLAM: A Flexible and Modular Framework for Deep Learning based SLAMCode3
PF3plat: Pose-Free Feed-Forward 3D Gaussian SplattingCode3
Fast Feedforward 3D Gaussian Splatting CompressionCode3
MVGS: Multi-view-regulated Gaussian Splatting for Novel View SynthesisCode3
3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-MarquardtCode3
LoopSplat: Loop Closure by Registering 3D Gaussian SplatsCode3
Compact 3D Gaussian Splatting for Static and Dynamic Radiance FieldsCode3
3D Gaussian Splatting: Survey, Technologies, Challenges, and OpportunitiesCode3
WildGaussians: 3D Gaussian Splatting in the WildCode3
SpotlessSplats: Ignoring Distractors in 3D Gaussian SplattingCode3
Taming 3DGS: High-Quality Radiance Fields with Limited ResourcesCode3
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View SynthesisCode3
DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian ConsensusCode3
GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian SplattingCode3
GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo ViewsCode3
HAC: Hash-grid Assisted Context for 3D Gaussian Splatting CompressionCode3
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera MotionCode3
Relaxing Accurate Initialization Constraint for 3D Gaussian SplattingCode3
StyleGaussian: Instant 3D Style Transfer with Gaussian SplattingCode3
3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint VideosCode3
Compact 3D Scene Representation via Self-Organizing Gaussian GridsCode3
StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video StreamsCode2
Speedy Deformable 3D Gaussian Splatting: Fast Rendering and Compression of Dynamic ScenesCode2
TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor CoresCode2
ZPressor: Bottleneck-Aware Compression for Scalable Feed-Forward 3DGSCode2
WeatherEdit: Controllable Weather Editing with 4D Gaussian FieldCode2
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