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3DGS

Papers

Showing 125 of 633 papers

TitleStatusHype
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian SplattingCode7
2D Gaussian Splatting for Geometrically Accurate Radiance FieldsCode7
CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale ScenesCode5
OmniRe: Omni Urban Scene ReconstructionCode5
Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded ScenesCode5
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with GaussiansCode5
GauStudio: A Modular Framework for 3D Gaussian Splatting and BeyondCode5
How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a SurveyCode5
3DGS-to-PC: Convert a 3D Gaussian Splatting Scene into a Dense Point Cloud or MeshCode4
Expressive Whole-Body 3D Gaussian AvatarCode4
On Scaling Up 3D Gaussian Splatting TrainingCode4
R^2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic ReconstructionCode4
S^3Gaussian: Self-Supervised Street Gaussians for Autonomous DrivingCode4
RGBD GS-ICP SLAMCode4
Gaussian Splatting SLAMCode4
SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language PretrainingCode3
LiteGS: A High-Performance Modular Framework for Gaussian Splatting TrainingCode3
Deformable Beta SplattingCode3
HAC++: Towards 100X Compression of 3D Gaussian SplattingCode3
HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene ReconstructionCode3
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous DrivingCode3
3D Convex Splatting: Radiance Field Rendering with 3D Smooth ConvexesCode3
SplatFormer: Point Transformer for Robust 3D Gaussian SplattingCode3
MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse ViewsCode3
XRDSLAM: A Flexible and Modular Framework for Deep Learning based SLAMCode3
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