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3D Scene Reconstruction

Creating 3D scene either using conventional SFM pipelines or latest deep learning approaches.

Papers

Showing 101150 of 246 papers

TitleStatusHype
Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting0
Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Field0
OG-Gaussian: Occupancy Based Street Gaussians for Autonomous Driving0
SHADeS: Self-supervised Monocular Depth Estimation Through Non-Lambertian Image DecompositionCode0
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image0
Deep Neural Networks for Accurate Depth Estimation with Latent Space Features0
RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control0
sshELF: Single-Shot Hierarchical Extrapolation of Latent Features for 3D Reconstruction from Sparse-Views0
Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion0
FeatureGS: Eigenvalue-Feature Optimization in 3D Gaussian Splatting for Geometrically Accurate and Artifact-Reduced Reconstruction0
INRet: A General Framework for Accurate Retrieval of INRs for Shapes0
Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation0
DehazeGS: Seeing Through Fog with 3D Gaussian Splatting0
FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors0
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction0
PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAMCode0
Learning Radiance Fields from a Single Snapshot Compressive Image0
Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos0
V^2-SfMLearner: Learning Monocular Depth and Ego-motion for Multimodal Wireless Capsule Endoscopy0
LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction0
MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data0
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image0
Coherent 3D Scene Diffusion From a Single RGB Image0
Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completionCode0
FiffDepth: Feed-forward Transformation of Diffusion-Based Generators for Detailed Depth Estimation0
FlashSLAM: Accelerated RGB-D SLAM for Real-Time 3D Scene Reconstruction with Gaussian Splatting0
T-3DGS: Removing Transient Objects for 3D Scene Reconstruction0
Point Cloud Unsupervised Pre-training via 3D Gaussian Splatting0
NexusSplats: Efficient 3D Gaussian Splatting in the Wild0
Exploring the Interplay Between Video Generation and World Models in Autonomous Driving: A Survey0
Sort-free Gaussian Splatting via Weighted Sum Rendering0
FrugalNeRF: Fast Convergence for Few-shot Novel View Synthesis without Learned Priors0
Ego3DT: Tracking Every 3D Object in Ego-centric Videos0
G3R: Gradient Guided Generalizable Reconstruction0
Neural Implicit Representation for Highly Dynamic LiDAR Mapping and Odometry0
Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM0
GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction0
EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System0
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model0
Geometry-guided Feature Learning and Fusion for Indoor Scene Reconstruction0
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting0
Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods0
FBINeRF: Feature-Based Integrated Recurrent Network for Pinhole and Fisheye Neural Radiance Fields0
Evaluating geometric accuracy of NeRF reconstructions compared to SLAM method0
Survey on Fundamental Deep Learning 3D Reconstruction Techniques0
CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion-Blurred Images0
DoubleTake: Geometry Guided Depth Estimation0
PanoSSC: Exploring Monocular Panoptic 3D Scene Reconstruction for Autonomous Driving0
Object-level Scene Deocclusion0
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering0
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