SOTAVerified

3D Scene Reconstruction

Creating 3D scene either using conventional SFM pipelines or latest deep learning approaches.

Papers

Showing 5175 of 246 papers

TitleStatusHype
A Pose-only Solution to Visual Reconstruction and NavigationCode1
Online 3D reconstruction and dense tracking in endoscopic videosCode1
3D Scene Reconstruction from a Single ViewportCode1
NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular VideoCode1
MonoScene: Monocular 3D Semantic Scene CompletionCode1
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the WebCode1
Volumetric Mapping with Panoptic Refinement via Kernel Density Estimation for Mobile RobotsCode1
Holistic Large-Scale Scene Reconstruction via Mixed Gaussian SplattingCode1
UAVStereo: A Multiple Resolution Dataset for Stereo Matching in UAV ScenariosCode1
SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensorsCode1
Uni-3D: A Universal Model for Panoptic 3D Scene ReconstructionCode1
Enhancing Monocular 3D Scene Completion with Diffusion ModelCode1
GRF: Learning a General Radiance Field for 3D Representation and RenderingCode1
PC-NeRF: Parent-Child Neural Radiance Fields under Partial Sensor Data Loss in Autonomous Driving EnvironmentsCode1
VisFusion: Visibility-aware Online 3D Scene Reconstruction from VideosCode1
A One Stop 3D Target Reconstruction and multilevel Segmentation MethodCode1
SHADeS: Self-supervised Monocular Depth Estimation Through Non-Lambertian Image DecompositionCode0
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse ExplorationCode0
Dense 2D-3D Indoor Prediction with Sound via Aligned Cross-Modal DistillationCode0
DeepV2D: Video to Depth with Differentiable Structure from MotionCode0
Brain3D: Generating 3D Objects from fMRICode0
Physically Based Neural LiDAR ResimulationCode0
OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy RepresentationCode0
PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAMCode0
Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian SplattingCode0
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